EDF (Project1.2)
Walking simulator using recycled assets.
Take a moment to take it all in and ponder, could you figure out what kind of world you just walked into?
Walking simulator using recycled assets.
Take a moment to take it all in and ponder, could you figure out what kind of world you just walked into?
Comments
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I like the muisc and shadows
The choice in audio brings a cool energy to the scene and I like the use of the vibrant colors and textures.
I really like the narrative of beginning on the ship and descending down on the city with the audio change. The colors and textures are also really nice!
I was not expecting to fall down so suddenly! I also really liked the change from the quiet start to the suspenseful tense movement and attack scene. It sold the scene to understand that you are under attack. I also liked the use of the shadows on the wall.
I like how you put the spaceship at the ceiling to make a visual of it is falling to the ground, and how the player fall to the second scene to build a effect of falling from the spaceship.
The huge spaceship texture in the sky was really nice and did I detect a bit of symbolism? Anyhow, it was a very good transition and the falling from the sky was unexpected. Good work.
The use of scene changes is interesting. I also like the use of music to increase tension. Maybe you can add scene changes or more assets and models to add more meaning and depth.
I liked your use of music as well as shadows with the objects projecting on the wall to kind of suggest a painting.
The music was a little startling, but that was probably the intent. I'm very intrigued by the shadow art and the rocky plane-thing
I love how this game opens up, at first I thought it was going to be a small game, making me wish there was more. Instead, the game opened up more and really gave me a good laugh. Good choice of music too.
The sheer chaos of dropping into the second scene made me laugh out loud LOL I love the BGM and the absurdity of everything.
The sound really works and I like how you edit the player's gravity so they can get a sense of the space they are in. I do sort of wish that there was more to do in the experience and that the space was less wide so the players could walk a little further. I like the way you played with shadows though!
I like the epic soundtrack at the bottom of the space with the cars, which gives the scene a very dramatic vibe
Really like the music, it creates a sense of intensity. Also, I like the theme of the game, the warship which is about to attack.
I love the usage of music to show the intensity of the situation. What's the story behind the spaceship, and the different assets present in the scene?
I really like how intense the invasion destruction scene was, the audio was very fitting and added to the stress the player feels. The sudden switch from a more peaceful vibe to being thrust into this chaos worked really well!
I kinda wished that there was more wreckage happening to show the sheer amount of destruction and panic but it still very funny with its reference.
It felt very surreal! The use of sound worked really well!